App We Love: Mindbloom

September 23, 2012
St. Louis Post-Dispatch | Debra D. Bass

Mindbloom • This is a feel-good game app that borrows some virtual networking elements from games such as Second Life. The goal of Mindbloom is to help you have a better life, and who doesn’t want that? It encourages you to find inspirational notes and photos and to journal about positive things in your life and goals. Read this article

4 Tips for Reducing Stress and Improving Well Being; Mindbloom’s Chris Hewett Shares Insights

June 6, 2012
Tech Cocktail | Zach Davis

Chris Hewett’s work was getting the best of him.  Although he enjoyed the industry which occupied his work (video games – who wouldn’t?) the hours and stress were a drain to his soul.  Instead of gritting his teeth and pushing through the discomfort – like so many entrepreneurs do – Hewett turned for help.  He picked up a variety of self-help books, many in the genre of spirituality. Read this article

To Smell the Flowers

May 2, 2012
The Daily | Nicholas Deleon

If you’ve got your smartphone with you at all times, why not use it to live a happier, more fulfilling life?

Developed by Seattle-based Mindbloom, Bloom (free, iPhone) helps users create beautifully designed reminders, called blooms, that can either be seen privately or shared with the wider Internet. Paul Ingram, Mindbloom’s creative director, said the app makes wellness an everyday part of users’ lives. Read this article

Pitting Employees Against Each Other … for Health

April 30, 2012
Wall Street Journal | Anna Wilde Mathews

In the effort to make workers healthier, employers and insurers have dangled carrots. They’ve threatened with sticks. Now, they are trying games.

A growing number of workplace programs are borrowing techniques from digital games in an effort to encourage regular exercise and foster healthy eating habits. The idea is that competitive drive—sparked by online leader boards, peer pressure, digital rewards and real-world prizes—can get people to improve their overall health. Read this article

Mindbloom’s Mobile Bloom App Adds More Digital Inspiration to Drive Personal Productivity

Bloom iPhone app adds stylistic photo editing, iTunes music catalog streaming and more inspirational content to inspire people to focus on what’s important in life 

Seattle, WA, April 27, 2012 – Advancing its use of photos, music and captions to remind people to do the important things in life they would never think to put on a to-do list, Mindbloom (www.mindbloom.com) today announced the latest version of its iPhone Bloom app.  The new version of Bloom now offers more ways for people to use rich media to schedule purposeful interruptions throughout their day to keep their life on track, including stylistic photo editing, iTunes music catalog streaming, and new pre-loaded inspirations across all areas of life.

“With the hectic and busy nature of our lives today, it’s not always easy to stop, breathe and stay focused on achieving our personal goals,” said Mindbloom founder, Chris Hewett, a former executive producer for Monolith Productions who developed blockbuster hits such as No One Lives Forever, Tron 2.0, and F.E.A.R. “With Bloom, we’ve found a new way to use rich media to inspire people to stay engaged, enhance their life and take a quick break from a hectic day to focus on the big picture of life in a highly inspiring way. It truly is a new approach to intentional living, where people challenge themselves to keep their personal productivity goals top of mind.”

The Bloom app transforms an iPhone into a source of inspiration by helping people turn their favorite photos, music and captions into “Blooms,” which are mini digital inspiration movies and reminders to help people take small steps towards growing the life they want. Blooms can serve as personal private reminders to motivate action or can be shared publicly on Facebook, Twitter or email to inspire or encourage friends and family. Users can quickly and easily view, schedule, share and create Blooms using the iPhone’s camera roll or Mindbloom’s gallery of inspirational photos across all areas of life. In addition, public photos from any website, including Facebook, Picasa, Instagram and Pinterest can easily be uploaded to Blooms by simply adding the photo to the iPhone’s camera roll. Bloom also integrates with the Mindbloom Life Game, a browser-based application that uses a dynamic social gaming environment with an engaging tree metaphor to inspire people to decide what’s important, discover what drives them and take meaningful action across all areas of life–health, lifestyle, career, creativity, relationships, finances, and spirituality. Bloom seamlessly connects to Mindbloom Life Game or can be used independently.

New Bloom capabilities include a layer of personalized digital inspiration with creative photo editing from Aviary, including fun tools for lighting, adjustments, and cosmetics.  In addition, users can now add any song from the iTunes public music catalog to their Blooms, giving people the opportunity to add the perfect song for inspiration. A snippet of any song can be added to Blooms for free, or users can download the entire song for a fee. Mindbloom also added over 40 new pre-loaded Blooms to its Marketplace with suggested photos, captions and music to help jumpstart intentional living.

Launched in November, Bloom has been downloaded over 250,000 times and has a 4.5 star rating. Bloom is available today as a free download in the iTunes App Store.  Check out the video to see how it works.

Bloom for iPhone Keeps You Inspired and Motivated on the Go

April 27, 2012
LifeHacker | Alan Henry

iOS: Fans of the previously mentioned Mindbloom Life Game, which rewards you with levels and points for doing healthy, positive things for yourself, will love the Bloom app for the iPhone, which helps you stay motivated on the go, get quick activities to help you keep going through a tough day. The app picked up a major update today and now allows you to use your own music and photos to build custom reminders to eat lunch away from your desk, connect with your loved ones, relax and destress over the course of the day, and more. Read this story

Health insurer Aetna to give away Mindbloom Life Game

April 11, 2012
VentureBeat | Dean Takahashi

Insurance firm Aetna plans to give away the premium version of the Mindbloom Life Game to employees and healthcare customers for free.

The gesture is aimed at driving healthy habits through the “gamification of health.” Seattle-based Mindbloom has created a game that helps us remember the important parts of life: having a healthy mind, body, and soul. In the game, you get reminders known as “blooms” that offer inspiration. They could include photos, videos, messages, music, and your own voice. Read this article

Aetna and Mindbloom Gamify Wellness to Help Drive Healthy Habits

– Consumer-friendly interactive Life Game from Mindbloom helps make life improvement fun, simple and effective –

HARTFORD, Conn. & SEATTLE, Apr 11, 2012 (BUSINESS WIRE) — Collaborating to help individuals deeply engage in their personal wellness efforts, Aetna (NYSE AET) and Mindbloom (www.mindbloom.com) announced today that they have made the premium Mindbloom Life Game available to all of Aetna’s members, as well as Aetna employees.

The Mindbloom Life Game blends the principles of behavioral science with social gaming to offer a fun, simple and effective way for Aetna to inspire people to live healthy, productive and balanced lives. The premium Mindbloom offering includes all the benefits of Mindbloom’s popular consumer Life Game, plus access to more music, an expanded gallery of images, and unlimited personal media storage.

“A significant amount of total health care costs stem from lifestyle choices such as lack of exercise, failing to eat properly and smoking,” said Dan Brostek, head of member and consumer engagement at Aetna. “Mindbloom cannot only help users manage specific physical conditions but can also help them monitor areas often correlated to health outcomes but considered ‘unmentionables’ in the current health care system such as stress related to jobs or caregiving, relationship conflicts, unhealthy sex life or financial issues.”

Aetna users also will have access to Mindbloom’s inspiration reminder mobile app called Bloom*, which launched in November and has already garnered more than 250,000 downloads in the iTunes Store. The Bloom* app can help users keep what’s important top-of-mind while on-the-go and remind users to make healthy choices, stay connected with others, manage stress, strengthen their spirit, save money, advance their career, and enhance their creativity.

Helping People Improve Their Lives
Marvina Hirni, 47, for instance, suffers from Fibromyalgia and recently turned to Mindbloom to help manage her chronic disease. Hirni experiences debilitating pain, and simple tasks often become challenging. She uses Mindbloom to create and record her daily progress, which she then shares with her doctor.

“Fibromyalgia sometimes prevents me from stepping outside or even making a phone call to a friend. But after using Mindbloom, I’ve learned to appreciate the smallest accomplishments in life, record them and find strength to deal with my symptoms,” said Hirni. “It sounds simple because it is but Mindbloom has been an incredibly powerful, yet enjoyable experience when having to manage this disease.”

Since its official debut in September 2011, Mindbloom’s Life Game for consumers has organically grown to more than 50,000 registered users who have successfully followed through on more than 1.5 million commitments to improve their quality of life. Utilizing gamification techniques, Mindbloom has been able to successfully inspire its users to define what’s important, discover what motivates them, and take meaningful daily actions in all areas of their life. Members visit the site an average of nearly 4 times per week with an average engagement time of 14:41 minutes per visit, where they grow and maintain a virtual “life tree” and a forest of their family and friends, earn virtual rewards and most importantly make progress in their real lives. To date, Mindbloom Life Game users have followed through on more than 60 percent of their commitments to unlock rewards, new levels and content.

“After a decade designing an award-winning computer game like F.E.A.R., I found a more important purpose for my craft — engaging people in the quality of their lives in ways that are highly dynamic, extremely effective and very fun,” said Chris Hewett, co-founder and executive producer of Mindbloom. “Our collaboration with Aetna takes our social game to a new level, and brings more people new ways to prevent or manage disease and improve overall wellness.”

For an overview of how the Mindbloom Life Game works, visit http://www.youtube.com/watch?v=ezZxHCYezqM or check out the Bloom app at http://vimeo.com/31439840.

About Mindbloom
Mindbloom is a Seattle-based interactive media company that’s out to make life improvement accessible to everyone. By harnessing next-generation engagement techniques and focusing users on personal growth, Mindbloom has created a fun, simple, and effective way for people to improve the quality of their lives. To start living a healthier and more balanced life, visit: www.mindbloom.com . You can also find Mindbloom on Facebook at www.facebook.com/mindbloom or on Twitter at @mindbloom.

About Aetna
Aetna is one of the nation’s leading diversified health care benefits companies, serving approximately 36.4 million people with information and resources to help them make better informed decisions about their health care. Aetna offers a broad range of traditional, voluntary and consumer-directed health insurance products and related services, including medical, pharmacy, dental, behavioral health, group life and disability plans, medical management capabilities, health care management services for Medicaid plans and health information exchange technology services. Our customers include employer groups, individuals, college students, part-time and hourly workers, health plans, health care providers, governmental units, government-sponsored plans, labor groups and expatriates. For more information, see www.aetna.com .

Mindbloom and Life Game are trademarks of Mindbloom, Inc. Apple, the Apple logo and iTunes Store are trademarks of Apple Inc., registered in the U.S. and other countries. Other products and company names mentioned are the trademarks of their respective owners.

 

Playing for Wellness

April 7, 2012
The Wall Street Journal | Anna Wilde Mathews

Your health insurer wants to play games with you—and they might involve actual prizes.

As insurers try to get members to take better care of themselves, they are turning to tactics from the world of digital gaming. They’re using methods including team competitions forged through online communities, virtual and real-world rewards for those who make moves to improve their health and the potential for raffle-style prizes. In addition, they’re working with games for consoles such as Microsoft’s Xbox Kinect that involve physical activity. Read this article

 

The Freud Apps: AI, Virtual Life Coaching, and the Future of Psychotherapy

March 3, 2012
Big Think | Max Celko

Mental health and self-improvement services are increasingly accessible via mobile apps. The newest crop of these apps increasingly integrates Artificial Intelligence capabilities similar to Apple’s virtual assistant Siri. These intelligent systems will make our devices come to life, taking on new functions as our personal virtual ‘psychotherapist’ or life coach. Read this article